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Creating all the UX and UI for a Sony first party exclusive that was a multiplayer third person shooter in space. All of the fun of Fortnite, with zero gravity, space ships and moving platforms.

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The game needed to feel fun, colourful appealing and bright, with cool Sci Fi vibes without taking itself too seriously.  We leant heavily into this to get a family friendly yet unique style.

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As always we begin with the wire process, this saves months of reworks as we work closely with design to create the ultimate user flow.

Next we work up the basics,  get an idea of what feels right, what is accessible, what gives the vibe we are after.
 

We then start applying it to an initial scene which we then re work by looking again with a critical eye to get work up to the style we want.

An overview map that worked in both 2d for simplicity and 3d due to the moving complexity and depth of the space station.

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The 3d could be rotated at any point and needed to be quickly navigable due to being multiplayer where the game play never stops.

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If it's bad or good news for the player we wanted the gameplay UI to feel rewarding to keep players invested. It is more than just information sharing, it is feeling connected to the world in which they are playing.

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When words are just too much, icons are the answer, making sure they are used in a fun and simple way and sparingly or accompanying text for clarity to the user.

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Taking reference from the concepts for in world objects, looking at the shape work and deciding on the best course of action.

Using the concept shape language, we then bring into the UI language and begin looking into ways to create the icons.

The icons with a more friendly shape and fitting the UI style that a player can still instantly recognise at a quick glance. 

We wanted the player to choose their character, it's poses and backdrop to be used as their own personal iconography.

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Using a 3d render to texture overlayed onto a players backdrop of choice.  Allowing for full customisation.

The Player would set up their character and the engine would take several resolution grabs so could be used for differing in menu situations.

Once set up the player could choose the persona to match their day from a list they had created which they could load from. 

Remember we have a lot more that can be shown on request, let us help get your users to have the best experience possible.

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